3.23.2015

Spring Break Update

Before leaving for Spring Break we decided that we need more motion in our game to fit with the factory theme, and to make the levels more interesting to look at.  This also came with many other art critiques that we were kind of neglecting, so expect the next little while to change the look of the game quite a bit.

I have been working quite a bit over Spring Break to iron out some things that were going on with our game, as well as making sure we were okay to introduce a couple of new elements.

Namely, we had been relying on a very hacky and kinda busted character controller for the entirety of the project.  The character only felt decent because we kind of got lucky and just used a trial-and-error method of making things work.  I spent a lot of time stripping the character controller and re-writing it to fit with what we want to do in our game.

This also made it possible for me to be able to control the character's movement without specific inputs, so an object like a conveyor belt can exist in the game.

I also added a lot of new sounds, fixed a bunch of bugs and overall gave some QoL and expansion upgrades to our code base.  As of the end of this sprint, all of the things we want in the game will be implemented, except for very minor art-based things, and some sounds.  After this it will be nothing but refining artwork, making levels and producing a finished product.

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